Game Dev

Bill Money - Game Director

Bill is a 25 year game industry veteran. Bill has been with Ubisoft Singapore since 2015 and is Game Director for Skull & Bones. Bill has previously worked at several influential game studios, including Looking Glass, Dynamix and Ion Storm. His game credits include notable titles like the Deus Ex series, Batman Arkham Origins and Assassin’s Creed Origins.    

Felix Marlo Flor - Senior Art Director

Marlo is one of the pioneer members of Ubisoft Singapore. He has 13 years of game development experience and is the Art Director for Skull & Bones. He worked on Tom Clancy and the Assassin’s Creed brand since he joined Ubisoft Singapore.

Francois Logeais - Senior Producer

Francois Logeais is Senior Producer at Ubisoft Singapore where he oversees the development, operations and branding of Skull & Bones.

Logeais’ passion for games as a service drove his 2012 move to Ubisoft Singapore where he worked on on Tom Clancy’s Ghost Recon Phantoms in a product management role before becoming the project’s producer.

Before he joined Ubisoft HQ in France in 2006 – where he was involved on the development of the casual then online portfolio of the company (including Just Dance or Your Shape), Logeais occupied a variety of marketing, 3rd party production and portfolio management role at Microsoft France and Microids – an experience that allowed him to get involved in all kind of games – PC or consoles, casual or hardcore, RTS or racing sim, etc

Hugues RICOUR - Director of Production

Hailing from France, Hugues joined Ubisoft Singapore in 2009 and currently serves as Director of Production for Ubisoft Singapore and the Philippines. Prior to this, Hugues headed up the development of Assassin's Creed games for the studio, partnering with Ubisoft Montreal and Ubisoft Quebec to innovate and produce high-quality, AAA content.

The studio’s recent achievements include contributions to the stunning and award-winning Assassin's Creed Origins: the water technology, Egypt’s stunning Fayum region as well as the exotic naval gameplay were developed in Singapore. Ubisoft Singapore is also the studio behind the development of Ubisoft’s newest intellectual property, Skull & Bones.

Before joining Ubisoft, Hugues worked as a Senior Producer at Electronic Arts, where he produced games for such well-known franchises as FIFA and Need for Speed.

Justin Farren - Creative Director

Justin Farren is the Creative Director for Skull & Bones. He has been with Ubisoft going on five years and has been lucky to work on some of the games industry's most influential franchises over his career.

As a producer with Madden NFL, Marvel's X-Men, Gears of War and culminating with Assassins Creed brand, his passion for bringing memorable game experiences pushed him towards his current role.

With Skull & Bones he gets to bring to life his childhood (and adult) fantasy: a world where you answer to no man, no country, and no master in which tales of adventure are worth more than their weight in gold.

Karl von der Luhe . Producer

Karl joined Ubisoft Singapore in January 2009, six months after the studio opened.

Within the studio he has shipped Assassin’s Creed II, Assassin’s Creed: Brotherhood, Assassin’s Creed: Revelations, Assassin’s Creed III and Assassin’s Creed IV: Black Flag in a variety of design and production roles.

As Producer, he led the Singapore teams on Assassin’s Creed Rogue and Assassin’s Creed Origins.

In October 2017 he joined the Skull & Bones leadership team.

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